Video Games : Mirror's Edge

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from: Electronic Arts

 : Mirror's Edge
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List Price: $59.99
Amazon.com's Price: $49.99
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Amazon Maximum Age: 20 years
Amazon Minimum Age: 144 months
Binding: Video Game
Brand: Electronic Arts
EAN: 0014633154740
ESRB Age Rating: Teen
Label: Electronic Arts
Manufacturer: Electronic Arts
Model: 014633154740
Platform: PLAYSTATION 3
Publisher: Electronic Arts
Release Date: November 11, 2008
Sales Rank: 696
Studio: Electronic Arts

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Editorial Review:

Product Description:
Imagine a world where communication channels are highly monitored and the movement of human traffic is closely watched. Mirror's Edge introduces you to Faith, a "runner" in this world. When Faith's sister gets framed for a murder she did not commit, Faith finds herself on the edge of the city, on the wrong side of the law. Mirror's Edge delivers you straight into the shoes of this modern day heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat, fast-paced chases and challenging puzzles. With a never-before-seen sense of movement and perspective, you are drawn into Faith's world.





Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Amazing, innovative experience :]
99% of the people who dislike this game dislike it because of the learning curve, it takes awhile to get used to, but once you do, it is amazing and deserves to be treated as such.



Rating: 4 out of 5 stars - Brilliant, but a bit short
I love this game! The graphics, the sound, the feel and first person viewpoint make this the single most immersive video game I have ever played. Unfortunately, the game itself is rather short in comparison to some others -- even shorter if you're better at it. You will have to enjoy replaying certain levels to and time trials really get the most entertainment time out of it. Still, I do not regret purchasing this game.

I recommend playing the demo first to see if you enjoy the style and feel of it.



Rating: 4 out of 5 stars - Nice Game, Something New
Overall I had a good time with this game. Though short, approx 5 - 7 hours, it was still satisfying.

It was a new style of game, like something I hadn't played in years which was nice ecspecially coming from a company like EA.

I recommend playing the game on easy. At the higher difficulties the guards can be pretty tough (understatement) and considering the guards are more of an necessary annoyance then an integral part of the gameplay it doesn't take away from the experience playing it on an easier setting.





Rating: 5 out of 5 stars - EA is just keepin' the hits coming.....
I loved Mirror's Edge from the first time I seen the commercial..... And when I got the game I was blown away by the graphics, the story and the fun factor actually had me want to earn all the trophies..... If you get this game Ihope you don't have any heart conditions because the jumping from building to building will have you on the edge of your seat....... 5 out of 5



Rating: 3 out of 5 stars - Original, visually striking, great music, nice mechanics....but too frustrating to be for anyone but the most polished gamers
I am a game lover. My wife and I play games together constantly. We are solid gamers, each of us able to polish off most games on the "normal" setting pretty easily. We are not spectacular players, we are not honed machines of video game grace. But we play for hours every week and have done so for years, so we are not newbies by any stretch of the imagination; please take my complaints about this game with that in mind--if you are a polished videogame diety, then you will have less trouble than we did. If you are a newbie, well then, pay extra attention--this game's fun quotient (which is very high at times) is seriously hampered by its bizarre controls and frustrating requirements.

This is a visually arresting game--the style is clean and modern, beautiful to look at. It is as if the entire city agreed to a limited but brilliant palette, and keeps everything really clean. The buildings are interesting to look at, and the places that you play through are full of fun things to jump on and over. My wife and I are fascinated by parkour in real life, so finding a beautiful looking game that focuses on parkour made us really happy at first. We also like the style of animation--very Adult Swim cool. We were a little confused as to why the game animation style varies so greatly from the story animation, but overall that is not a big deal. Both are fun to watch, and the animation is great both directions. The story line is interesting and keeps you moving, even when you are contemplating pulling the disc out of your PS3 and lighitng it on fire. Or kicking the game designers in their collective shins.

So yea, first person parkour was way cool. At first. Then the frustration began. This game is essentially a platformer (our favorite type of game, we usually rock at these games) with first person moves. And in all fairness, when things flow, it is really fun. Not quite as fun as moving through the streets for the first time was in Assassin's creed, but close to that fun. You jump from obstacle to obstacle, under pipes, over huge gaps in buildings...breathtaking. The downside is you can't see all the cool moves you are getting to do, and that is kind of a shame. You have this superbad character you are playing, but you never really get to see her in action. I'd like to see a replay option in 3rd person as a bonus.

Unfortunately, there are many times when you are under pressure--either someone is shooting you, or for some other reason you have a time issue. This would not be bad if the game were better at directing you...but it sucks at this. "Ah!" you exclaim, "but that is the beauty of the game! You must find your own way!" you say. Well, that is a legitimate point, within reason. There have been more than one occasion in which the way forward can only be reached in a single fashion, and the secret is pretty well hidden. That is fine if you aren't getting shot at...but if you keep dying because a sniper is shooting you and you don't know where to go...and if it happens 10-15 times...and if you keep getting set back in front of a difficult obstacle you have to conquer first, and that also kills you 10-15 times...then somewhere the game designers didn't really think about what they were doing. Yes, we got past all of them eventually, but the repetition it took us (and we are good gamers, mind you) got really boring and frustrating. After a while it wasn't fun any more, and when a game becomes not fun, then it makes you wonder why you are playing it.

And while I am on the subject of snipers (and other gun toting baddies in general), whoever designed the combat portion of this game deserves to be taken out back and forced to fight like our heroine. Guns are few, far between, non-flashy or exciting to use, have no aiming aid (a real bummer), and are essentially temporary--you can't store them on your person. And guns are the good part--your personal ability to fight is there...she does have some moves (nice spin kick!), but executing them in any reasonable fashion against their bad guys is not easy to do, and you die a lot. A lot. A lot. Once more, frustrating, why am I playing this game?

Also, I have a huge issue with the controls. Some people have complemented DICE on the controls. I say that whoever designed the controls for the PS3 needs to have their head examined. L1 is jump? The single most frequently used button in the game is L1? Really? Oh, and the second most used control is L2? OK, if you are willing to buy into L1 is jump, then L2 as duck makes sense. But I respectfully suggest that allowing some control re-assignment would be better for those of us who are used to X being jump--because 5000 other games have taught us that x=jump! And whoever made the virtually useless R1 "insta-reverse" should be shot with a water gun full of curdled goat milk. "Insta reverse" is very useful in some jumping situations, but R1 has often been "Fire!" or other things in other games, and let me tell you that hitting R1 in a fight can spell your rapid death. Sounds simple. But whatever. In this day and age, there is no excuse for controls that a player doesn't like not being completely reassignable--or at least having alternative control schemes. Something. My wife and I both think that this was our number one complaint.

Wow, so after reading that, you must think that there is no reason to play this game at all. And you would be wrong, because when the frustrating portions of the game are not bothering you, this game is one of fluid grace, of breathtaking running, jumping climbing excitement. She moves like a dream, when she is allowed to do so, and for those moments when things are going well, it is just magic. Pure magic. I loved those portions.

In the end, I would not buy this game again, knowing what I know. It was tons of fun for a few moments, and then some fun for a lot more moments, but not much fun at all for about half of it. I would consider buying a sequel if the game designer takes some of these complaints into consideration--and I know that I am not the only one who feels this way--other reviewers on professional sites have had the same complaints about replaying levels over and over again until they get them right.

So how do you know if it is your cup of tea? Rent it! Check out a demo! If you dig it, don't hesitate to throw down the 60 bones for a really unique experience. But if you have a hard time, then renting is really a better choice. Best of luck!

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