Amazon Maximum Age: 20 years Amazon Minimum Age: 144 months Binding: Video Game Brand: Graffiti Entertainment EAN: 0891563001050 ESRB Age Rating: Teen Label: Graffiti Entertainment, LLC Manufacturer: Graffiti Entertainment, LLC Platform: Game Boy Advance Publisher: Graffiti Entertainment, LLC Release Date: November 20, 2006 Sales Rank: 16773 Studio: Graffiti Entertainment, LLC
Features:
5 story chapters to explore, with 3 preset characters and 5 secondary characters that can join your party
3 different magic schools, with over 40 magic spells
19 skills for customizing your characters just as you like
More than 50 levels, over 100 animated interactive dialogs & 300+ different items
Product Description: Mazes of Fate is a first-person role-playing game for the Game Boy Advance handheld console. The game takes players into a dark fantasy world facing divine punishment. The ancient gods, disgusted by humanity's pride, intend to wipe mankind out and replace it with a new, more submissive race of goat-men. One party of adventurers is left to make the ultimate choice. Should they fight back against overwhelming odds, or sentence humanity to a fate that may be worse than death?
Customer Reviews
Average Rating:
Rating: - A decent dungeon crawl
Coming into this game I knew that it was a dungeon crawler similar to Orcs and Elves and that it was played from a first-person perspective. Having enjoyed Orcs and Elves immensely, I was hoping to have a great experience with this game as well. I was not too disappointed.
The first hour or so of gameplay had me forming a party of three, equipping them with the best weapons and armor I could find and making my way through an ok story by traversing through dungeons that unfolded on my map as I progressed. This would alternate with being outside of dungeons on a world map where I would interact with different villagers, getting quests and unlocking areas with which to proceed in the game.
I loved leveling up my characters by killing different creatures in the dungeons to find loot that I could keep or sell to merchants in the villages. Assigning my party members skill points in the areas I wanted them to excel in was also a good deal of fun. The graphics, while dated, were adequate in displaying the different types of creatures and characters I discovered.
After several hours of gameplay, I had discovered my only two real complaints. First, it would have been great to have a better mini-map of the dungeons. I constantly had to alternate between pressing the select button to bring up my map
Rating: - A fun game with old-school charm
If any of you remember the old D&D game Eye of the Beholder, you will know
what this game is like. It features real-time combat in a 3D maze with an
automap function and quest log to help you though the game. The overworld
is navigated with an on-screen character. You choose the cave or castle you
wish to explore. In dungeons, you plunder weapons and gold in order to
buy better equipment in town. You can choose to be one of three characters
or choose to make your own. There are three basic fighting skills: magic,
swords, or bows. There are dozens of secondary skills to choose from
including lockpicking, bartering, searching, etc. Each time you gain a level
you may choose to add points to any three skills you wish. It has very
open-ended character development and can be played differently each time.
There are a few glitches that pop up now and then like completed quests
not dissappering from your quest log, and in battle sometimes the buttons
have a noticable delay but these things do not distract from the overall
enjoyment of the game.
Rating: - Somewhat interesting dungeon crawler for the GBA
Mazes of Fate may very well be one of the last of it's kind to appear on the GBA as Nintendo's never say die handheld finds it's life cycle dwindling down more and more. Like taking a time machine back to the 90's, Mazes of Fate is what it's title implies: a first person dungeon crawler that offers some interesting story and puzzles, but quickly dwindles into a repetitive and glitchy mess. The first thing you'll notice is that the game boasts some wonderfully drawn animation and graphics for a GBA game, which in itself is a great surprise. As the game continues, the corridor elements work for the most part, and if you played any kind of dungeon crawler games for your old PC back in the day, you'll feel right at home with Mazes of Fate. Not to mention that the game's music is, well, awesome. Sadly though, from that point forward, the game takes a bit of a swan dive. Bits of dialogue seem to be missing throughout the game at various points, not to mention a number of other glitches that don't really detract from the gameplay, but are noticable. Not to mention that exploring is a chore because of constant back tracking that has to be done, along with repetitive battle elements and overall slow gameplay. That being said, the good does outweigh the bad (mostly) for Mazes of Fate, which makes it worthwhile enough to check out for RPG fans holding on to their GBA's, and it offers enough length to give you something to do once you beat Final Fantasy VI Advance.
Rating: - mazes of fate
Very good game a lot to do in the game. Almost twenty hours of gameplay to do.The fighting is very good.A lot of endings and a lot of subquest to keep you busy.
Rating: - Fun Dungeon Crawler!
I'm only about one hour into Mazes of Fate, but this game is the dungeon crawler style game for GBA that I was looking for. Fantastic art direction, great sound, and an interesting storyline. It's rumored the developer may make a Nintendo DS version -- I can't wait! Fans of first person dungeon crawlers will not be disappointed and should definitely pick this one up. It's one of the last good GBA RPG releases and will probably become a rarity.