Amazon Maximum Age: 17 years Amazon Minimum Age: 72 months Binding: Video Game EAN: 0045496731045 ESRB Age Rating: Everyone Label: SPIG Manufacturer: SPIG Platform: Game Boy Color Publisher: SPIG Sales Rank: 8294 Studio: SPIG
Editorial Review: Pokémon Trading Card Game is a Game Boy Color title based on the popular strategy card game from Wizards of the Coast. Fans of the existing red, blue, and yellow versions of Pokémon will find this game to be less redundant than earlier Game Boy Pocket Monster offerings. This game is more of a hybrid of its predecessors--mixing strategy card gameplay and role-playing game elements--with highly successful results.
The story in Pokémon Trading Card Game is basically the same as that of the original Pokémon titles, only with new character and feature names substituted. Instead of Professor Oak, players meet Dr. Mason. Gym Leaders are named Club Masters, battles are duels, and so forth. Learning the card game is a breeze thanks to the inclusion of comprehensive instructions and an in-depth tutorial. Although some minor changes have been made, the method of play is virtually identical to the original card game, and just as addictive. While much shorter than the Pokémon games, the gameplay here doesn't involve random and repetitive battles, and follows a less linear path.
Although Pokémon Trading Card Game would seem to turn a social experience into a solitary one, it allows for and encourages interacting with other game owners. Duels can be fought between players via a game link cable, and cards and decks can be traded using the infrared communications port. The most interesting (although somewhat dubious) feature here is the "card pop!" option, which generates one new card for each player when communicating wirelessly; the catch is that you can't "card pop!" the same person again for a while after doing so, thus limiting the feature's appeal. --Joe Hon
Pros:
Easy-to-learn and highly addictive gameplay
Features cards exclusive to the Game Boy
Excellent game link and infrared communication port options
Package includes limited edition trading card
Cons:
Relatively short game compared to Pokémon Game Boy titles
Very limited appeal outside the Pokémaniac crowd
Customer Reviews
Average Rating:
Rating: - not the greatest game in the world
There are 3 games to play, but for one of them you need 2 gameboys and 2 cartridges. For another one, you just walk around through buildings and do absolutely nothing. In the other one, you just make a deck but it has to have 60 cards in it and only one deck has 60 cards in it. This game is really confusing, especially if you don't have the instructions. Don't buy it!
Rating: - THE AWESOME-EST GAME EVER!
The game is awesome! Don't let the other reviews fool you-you don't even notice the "faults" when you play b/c this game is so fun! I would reccomend this to anyone-even if you hate pokemon. It's that good. Now go get it!
Rating: - This Game Stinks
The first time I got this game I didn't like it very much. Then I let one of my friends borrow it and he never brought it back. Then I got it again in hopes of beating some people. So I walked into the Rock Club to defeat the master there and he told me I had to go find his pupils first. So I found two of them and I still can't find the others. I even went on a cheat website and I followed where it says she is and she's not there! This game is really boring. I mean really. Playing the TCG in real life is way more fun.
Rating: - A very fun game with a through-the-roof replay value!
Here is my review: Replay value: 10/10 Difficulty: 7/10 Educational: 10/10
This...game...is...GREAT! Even with Pokemon Ruby/Sapphire out in stores, I still spend lots of time trying to complete my Pokemon Card collection on the Game Boy. The game is very fun and will quickly turn newbies to the Pokemon TCG into experts. I'm a 12-year-old girl and a dedicated Pokemon fan, and I must say...Let your Ruby/Sapphire Pokemon take a little rest so you can pick up a copy of this awesome game. (Pokemon Ruby/Sapphire is an awesome game too ^.^) The basic storyline of this game is that you are a boy with the default name of Mark, who wants to inherit the four Legendary Pokemon Cards (special GB versions of Articuno, Zapdos, Moltres, and Dragonite). You can carry up to four (4) decks at a time, but you can save your valuable deck configurations in a Deck Save Machine. You must defeat the 8 Club Masters (as you do Gym Leaders) then defeat the four ultimate experts of the Pokemon TCG (as with the Elite Four). Although the only deck expansions included are Jungle, Fossil, and Base Set, this is all in all an excellent game. Wonder when the Ruby/Sapphire TCG version will come out for GBA?
Rating: - A pretty nice game
This is basically a video game adaption of the card game. You can go battle, trade, and do card pop, where you and a friend use GameBoyColors infared thing to link up and get random cards. You can only do this once with each person for a set time period. (I think it might be a day.) YOu eventually go through a bunch of card clubs, defeat club leaders for medals, and in the end face off against the "Grand Masters" for a chance to beat the game and get four legendary cards.
Their is a small group of cards which only come in the game. Little custom cards, you might say. You can know this by seeing a little GB on the card information screen. (The Legendary cards are Game boy custom.)
But if you're a "newbie" to pokemon, or mabey just realizing it's existance, it only sports the basic, jungle, and fossil expansions. This is actually pretty good, considering the time it was made. (When those three sets were the only ones "on the shelves" at the time.) And unlike the YuGiOh card game games, youcan't upload cards you have into the game. You must get them by obtaining boosters which you can get by beating club members, leaders, and opening the occasional email from the professor. (There's about twenty of them throughout the game.)
So overall, if you like the card game, get this for protable pokemon tcg action. If you don't like the cards, leave it alone.